CURSE OF THE AZURE BONDS
WALKTHROUGH
TILVERTON
1. The Beginning
2. Weaponers of Cormyr
3. Windlords Inn
4. The Curse Tavern
5. Temple of Gond
6. High Priest
7. The Sage Filani
8. The Hall of Training
9. General Store
10. Thieves Guildmaster
11. Stairs to the Sewers
12. Ambush
13. Treasure
14. Gate to Leave the City
You begin your new adventure at 1 with a series of strange tattoos on your arms and with no clues
on how youve reached the city of Tilverton.
Leave your room and talk to the girl, exit the Inn and familiarize with the surroundings. First of all
go to the smithy and buy some gear for your party, then reach the Training Hall if your characters
need to level up.
Now its time to investigate, go to the high priest at 6 then to the sage at 7 and pay for his service.
Try to leave the city but the guards stop you so have a couple of drinks at the Tavern until you hear
some rumours and have the chance to investigate. Do it, then approach the city gates again to see
the king arriving in Tilverton. Your tattoos force your characters to attack him so eliminate the
guards but choose Surrender after the first wave.
Youll be thrown in jail and freed by a thief that accompanies you to his guildmaster at 10. Listen to
him, rest, heal and move a step to trigger the conversation.
Eventually, an ambush will occur so fight alongside your new friends to eradicate the fire knives
threat. (Note that you must pay attention to your area effect spells such Fireball or youll hit an
ally, remember that the enemies names are in yellow). The guildmaster will die but youre now free
to explore the guild.
Go to 12, kill all the fire knives and grab the treasure at 13. After 6-8 encounters with the evil
thieves you clear the block so rest, heal and descend the stairs at 11 to enter the sewers of Tilverton.