CURSE OF THE AZURE BONDS WALKTHROUGH TILVERTON 1.     The Beginning 2.     Weaponers of Cormyr 3.     Windlord’s Inn 4.     “The Curse” Tavern 5.     Temple of Gond 6.     High Priest 7.     The Sage Filani 8.     The Hall of Training 9.     General Store 10.  Thieves Guildmaster 11.  Stairs to the Sewers 12.  Ambush 13.  Treasure 14.  Gate to Leave the City You begin your new adventure at 1 with a series of strange tattoos on your arms and with no clues on how you’ve reached the city of Tilverton. Leave your room and talk to the girl, exit the Inn and familiarize with the surroundings. First of all go to the smithy and buy some gear for your party, then reach the Training Hall if your characters need to level up. Now it’s time to investigate, go to the high priest at 6 then to the sage at 7 and pay for his service. Try to leave the city but the guards stop you so have a couple of drinks at the Tavern until you hear some rumours and have the chance to investigate. Do it, then approach the city gates again to see the  king  arriving  in  Tilverton.  Your  tattoos  force  your  characters  to  attack  him  so  eliminate  the guards but choose “Surrender” after the first wave. You’ll be thrown in jail and freed by a thief that accompanies you to his guildmaster at 10. Listen to him, rest, heal and move a step to trigger the conversation. Eventually, an ambush will occur so fight alongside your new friends to eradicate the fire knives threat. (Note that you must pay attention to your area effect spells such “Fireball” or you’ll hit an ally, remember that the enemies names are in yellow). The guildmaster will die but you’re now free to explore the guild. Go to 12, kill all the fire knives and grab the treasure at 13. After 6-8 encounters with the evil thieves you clear the block so rest, heal and descend the stairs at 11 to enter the sewers of Tilverton.
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